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    Corporate Film Quotes: Five Cost Lines to Read

    When a company first approaches a corporate film production supplier, it usually receives two or three quotes that differ by a factor of two or three, with no visible explanation. The reason is simple: quotes show a total, not a structure. Split the structure and the comparison becomes possible.

    1. A Promotional Film Is Not an Advertisement

    A corporate film speaks to people who already want to understand you. It runs long, carries dense information and exists to explain the business. An advertisement speaks to people passing by. It runs fifteen to sixty seconds and lives or dies in the opening three seconds.

    The quote differences follow from this. Advertisements are shorter but carry higher creative and testing costs because they need multiple variants. Corporate films need more shooting days and more post-production. A supplier that does both usually prices them separately — if one figure covers both, ask how hours are allocated.

    2. Five Cost Lines

    Cost lineContentsTypical shareCommon add-on
    Creative and scriptStoryboard, copy, treatment10–20%Revisions beyond round three
    ProductionDirector, camera, lighting, crew30–40%Travel, night shoots
    Post-productionEdit, grade, sound, subtitles20–30%3D animation, compositing
    Talent and locationOn-camera people, studio, site10–20%Likeness term, location hold
    Music and licensingScore, fonts, stock3–8%Commercial usage scope

    The shares are reference ranges; city, industry and runtime all shift them. What matters is whether each line has detail. A quote that says "production fee, all-inclusive" usually leaves the most room for later additions.

    3. Three Budget Tiers and Their Edges

    Under 100,000 RMB typically buys one to two shooting days, a single camera, real locations, minimal animation. It suits internal meetings and early investor screening. Between 200,000 and 400,000 adds a studio, track and jib, professional voice-over and original score — enough for a homepage hero video or a trade show loop. Above 500,000 you are buying custom creative and multiple cutdowns, which usually requires a treatment stage before production.

    When budget is tight, cut animation before cutting shooting days. Animation can be added later; poor shooting conditions cannot be fixed.

    4. Six Terms to Fix in the Contract

    1. Runtime and number of versions: horizontal, vertical, and thirty-second cuts.
    2. Revision rounds and the rate beyond them.
    3. Raw footage ownership, format and delivery deadline.
    4. Music and font licensing scope: online, outdoor screens, paid media.
    5. Likeness rights: duration and territory.
    6. Delay and force majeure, including who bears cost when a plant shutdown or weather interrupts.

    Term six is the one most often left out, and it decides who pays when the factory floor cannot be shot on the agreed day.

    5. Three Things the Client Must Do on Shoot Day

    Assign one person with authority to be present all day, so the crew is not waiting for approvals. Put equipment, uniforms and materials into a shootable state — on a factory floor, clear walkways and clean surfaces matter more than anything the director can arrange. Prepare two or three real working scenes rather than staging everything.

    A supplier will usually propose a walkthrough during the site survey. The client only needs to confirm who participates and when.

    6. FAQ

    Does a cheap quote mean poor quality?

    Not necessarily. Differences come from equipment tier, shooting days and post complexity. Ask for the five cost lines to be itemised, then compare totals.

    Can we buy only the shoot and edit in-house?

    Yes, but write codec, colour space and separate audio tracks into the contract, or the edit will need rework.

    What if we dislike the final cut?

    Agree on stage gates: script approval, rough cut approval, final acceptance. Three checkpoints beat an argument afterwards.

    What should we prepare for the supplier?

    Company profile, product material, a list of shootable locations and people, and any existing visual assets. More material means less discovery time.

    See also

    • Writing a corporate film script: a three-part structure
    • Shooting on a factory floor: the day schedule
    • Using the film after launch: three cutdowns

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